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ReadMe
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1995-11-01
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*********************** DeluxePaint® V ReadMe File ************************
Thank you for purchasing DeluxePaint V. Electronic Arts® would like
to thank all those customers and beta testers who provided us with great
feedback and reports on how to improve the program. We would also like
to remind everyone that we are always looking for suggestions on how
to make this program the best it can be.
Amiga enthusiasts are a dying breed lately. We have worked extremely
hard at getting DeluxePaint V done--ask anyone involved in the project.
We would love to keep improving the software but only Amiga users can
decide that--if you want to keep seeing better versions of this software
and Amiga software and hardware from other companies, then put your
money where your mouth is and support your Amiga software, and peripheral
manufacturers and local dealers by purchasing their goods and services.
This is the only way your favorite computer and video/animation tool
will thrive and continue to be supported. If you're using anyone's
software and have not purchased it, now is the time to think really
hard about how much value you put on that piece of software.
Remember piracy and "lending your software" hurts everyone.
Don't buckle under peer pressure--be a leader not a follower.
Spread the word, not the software.
Version 5.2 - 11/05/95
There have been many, many changes made to this version of DeluxePaint.
After you're done reading here, please read through the first few
chapters and the reference section of the manual to see what the major
changes to this version are.
- This release includes four disks:
1. DpaintV_Install: Contains Program, Player, libs, font, installs
2. DpaintV_Media: Contains Brushes, Textures, Media , Colours, Patterns
3. DPaintV_Examples: Contains Anims, Pictures, Animbrushes, Karafonts
4. DPaintV_Extras: Contains AGA Art, Gallery, Catalogs, Macros, Icons
KaraFonts Advertisement, System Patches
- Top 10 New Features:
1. 24-Bit RGB Support in any screen mode.
2. Arexx Support: Full Arexx command set, recordable macros.
3. Natural Media: Textured backgrounds and media libraries for
painterly and illustrative looking drawing and animation.
4. Camera Moves: Automatic Camera Pan/Zoom animation creation.
5. New Airbrush: Soft edge Airbrush.
6. Multiple Palette support for animations.
7. Variable frame rate: Frame rate or pause on a per frame basis.
8. Move Requester Enhancements: Key Frames, Key Fades.
9. Gradient Translucency/Fade on a per color or range basis.
10. LightTable Enhancements: multi levels of dim, user defineable.
- Things to be aware of:
1. Electronics Arts WILL NOT give you technical support for any
ARexx programming questions, but will answer general questions about
how documented ARexx commands are supposed to work.
2. If DPaint V seems slower to you, it's because the program has much
more data to deal with. If you want to operate in the fastest
possible manner, use the lowest color depth you can, turn off the
24-bit RGB backing store if you don't really need it, textures,
LightTable dim layers, etc..
These new features are great, but they're also very CPU-intensive.
3. When you have the 24-Bit RGB backing store on, your files will
always be saved in 24-Bit IFF. DeluxePaint does not convert 24 Bit
RGB or HAM animations to any other format. You can however, convert
them as a series of pictures using the "frames" option in Save/Load.
4. Once you have created an Animation in HAM you should NOT do a
Recompute as that will corrupt your frame deltas and animation
in general. Please see the manual for more info on Recompute.
5. If you receive a "Can't Load..." error message chances are the program
cannot allocate enough memory to load your file in the chosen screen
format. Choose a lower resolution or fewer colors and try again.
6. The icons provided with this release are 8 & 16 color icons optimized
for Amiga DOS 3.0, if you normally run your workbench in 4 color mode
there are 4 color icons for the program and player in the Icons
drawer that is installed by the DeluxePaint Installer. Simply replace
the DPaint.info and Player.info files with those in the Icons drawer.
7. When creating camera moves it is recommended that you load or create
your camera move image on your spare page instead of your main page.
This will save you the step of having to reset your animation page size.
8. The larger the image being used in a Camera move is, the less accurate
the adjust preview will be. So please be aware that you may have to
fine tune your Start and End adjustments by a few pixels.
9. The system patches included on disk 4 are to help improve the operation
of DeluxePaint and your system. Please read the setpatch readme's
before attempting to patch your system. Setpatch 37 is for system 2.04
users only. Setpatch 40 is for system 3.0 users only.
10. The ASL libraries included on disk 4 are to improve the performance of
the Load and Save info-options panels in DeluxePaint. The file in the
V38_ASL drawer is for System 2.04 users only. The file in the V40_ASL
drawer is for System 3.0 users only. These files can be copied to your
system's LIBS: drawer.
Thank you for your purchase of DeluxePaint V for The Amiga Computer.
Please consult your manual for information on making working copies
or installing to a hard drive.
DeluxePaint V © 1985-1995 Electronic Arts All Rights Reserved.
DeluxePaint and Electronic Arts are registered trademarks of Electronic Arts.